Co-located Mixed Reality sport, built in Thailand. Players run, dodge and battle in one real arena — no controllers, no screens. Proven at our Chiang Mai flagship. Now open for franchise worldwide.
We don't just build games — we build Reality 2.0. From massive boss fights to collaborative teamwork, we turn any open room into an arena.
Virtual E-Sport — a new category of physical, social competition. 101% safe. 100% unforgettable.

No joysticks, no buttons, no luck. Lean, dodge, sprint — whoever moves faster and thinks quicker wins.

Every headset locks to the same point in the real room. You see real opponents through passthrough — every clash lands exactly where your eyes see it.

An external MR camera broadcasts every match live to an LED wall. Crowds see what players see — every game becomes an event.
From our live events — see the full album →
Most arcades live on walk-ins alone. Fortal venues are Edutainment Centers — entertainment and education in one floor plan.
Daily sessions, team & versus play, always-on rankings, monthly tournaments and brand campaign collabs that keep players coming back.
Team-building bookings where communication, strategy and speed decide the winner. Premium group pricing, weekday utilization.
STEM-through-XR field trips for 30–100 students, paid as lump-sum group bookings. A revenue stream no ordinary arcade has.
Every character, every world — designed and owned by our studio. Zero license fees, ever.
FORTAL
JADE
RUBY
SPARK
VIOLET
TITAN
CORAL
22% projected CAGR. Sandbox VR, Zero Latency and Another World proved the category. Fortal adds what they don't have: original IP, a new game every month, and the edutainment revenue engine.
Own the OpportunityFrom a 3×6 m mall corner to a flagship showcase stage — every format earns multiple ways: walk-in, tournaments, corporate events, and school visits paid in lump sums.
Every Fortal format is defined by one number — the space you have. Start from a 3×6 m corner and scale all the way to a flagship showcase stage.

One LED interactive lane + wall screen. Players jump straight in — 12+ casual games from Light Step to Snake Wars. The foot-traffic magnet that fits where a shop unit fits.

Lanes side by side unlock versus mode — Red vs Blue team battles, brackets and tournaments — with lounge seating in between. Every extra lane multiplies throughput, and a crowd forms the moment a battle starts.

The full free-roam court: EVA rubber floor + Meta Quest 3 headsets running Goo Goo Clash. Your body is the controller. Add the spectator LED wall and every match becomes an event — this is the format that earns from school visits and corporate bookings.

The centerpiece. A giant curved or flat LED screen behind a full LED-floor stage, built for spectacular boss-fight games the whole venue stops to watch. Designed as the visual anchor of a mall or entertainment complex — with spectator seating and live broadcast built in.
| Single Lane | Multiple Lanes | XR Arena ⭐ | Stage Arena | |
|---|---|---|---|---|
| Space | 3×6 m+ | 6×6 m+ | 100–300 sqm | 12×15 m+ |
| Players | 1–2 / round | 2–4 / round | 4–10+ / match | 4–8 on stage |
| Investment | $46,900 | $74,900 | $38,900 | Enquire |
| Signature play | Casual score attack | Red vs Blue battles | Goo Goo Clash VE-Sport | Spectacular boss fights |
| Hardware | LED lane + wall screen | 2+ lanes + battle screens | EVA floor + Quest 3 + LED wall | LED stage + giant curved/flat screen |
| Revenue streams | Walk-in + events | Walk-in + tournaments | Walk-in + Corporate + Schools | All + venue sponsorship |
| Best for | Mall · kiosk | Mall · FEC | Standalone · edutainment hub | Flagship · complex centerpiece |
*Payback illustrative, based on the mid-mall scenario in the calculator below. One-time investment covers brand license + full hardware + turnkey install. USD pricing; local-currency and Stage Arena quotes on enquiry — final configuration depends on your site survey. Optional storefront fit-out from $8,900 (Basic) to $17,900 (Premium with photo zone).
A Stage Arena centerpiece, Single Lane bays down the wing, an XR court at the back, café and pro shop in between. This is what a full Fortal entertainment complex looks like.
Concept renders — every flagship is custom-designed with our team around your floor plan.
Complete set, spec'd by Fortal, installed on-site by our crew. Turnkey.
Goo Goo Clash and the entire catalog — with new games added monthly under the annual program.
Ready-made STEM program packages. No instructional design needed on your side.
We train your team on both operations and education delivery.
Ad media, social templates, and a sales kit built for approaching schools.
Continuous software updates and remote support from the studio.
Backed by the Fortal Interactive team — the studio behind the IP itself.
We own every game. Zero license fees to third parties, ever.
Illustrative mid-mall scenario based on Thai LBE benchmarks. Move the sliders — payback updates live.
Illustrative figures, not a guarantee. Results depend on location, foot traffic, marketing and operator quality. Tier-1 malls historically reach 35–40% utilization; provincial standalone 15–20%.
Tell us your city, venue type and budget through the form below.
Video call with the Fortal team — economics, territory availability, format fit.
Review terms and sign. 5-year renewable brand license.
Hardware ordered and installed by our crew. Typical timeline 45–60 days from signing.
5-day training for owner, GM and staff — operations and education tracks — plus 4-week pre-launch onboarding.
Grand opening with the full marketing kit, then ongoing support and new games monthly.
Tell us about your market. We respond within one business day.
Fun and learning in one place. Students don't watch technology — they step inside it. STEM through XR: physics, teamwork, and problem-solving they can feel.
Physics in motion, collaborative problem-solving and team strategy — delivered through gameplay students genuinely love.
Programs aligned to primary, secondary and tertiary levels. Ready-made lesson structures — teachers just book and bring the class.
Full-arena block bookings sized for entire year groups, with structured rotations so every student plays and learns.
Trained facilitators guide every activity from arrival to wrap-up — schools never manage the tech.
After each visit, schools receive an activity report documenting learning outcomes — evidence for parents and administrators.
EVA foam flooring, passthrough vision, trained staff and full safety briefings. Designed for kids from day one.
Entertainment venues sit idle on weekday mornings. Fortal arenas fill those hours with lump-sum school bookings — a structural advantage every franchisee inherits, complete with the curriculum package and school sales kit.
See Franchise PackagesCo-location, networking, MR engine — written in-house, licensed from no one. Zero license fees for franchisees. A new game every month.
Play as fruit slimes from four regions. Eat, grow your minion trail, and trap opponents — the leader wears a crown everyone in the arena can see. High-intensity XR combat with ultra-low-latency UWB tracking at 2ms precision.
Apple
Banana
Dragonfruit
Peach
Lemon
Starfruit
Mangosteen
Grape
Blueberry
Durian
Melon
Pear
Survive endless waves with your squad — 4-player co-op XR survival with physical rifles and 40-motor haptic vests. The adrenaline anchor for teen and adult audiences.
The Single Lane format ships with the full casual library — jump, stomp, race and compete on 200 interactive RGB tiles.

Step on the lights before they vanish.

Grow your trail, cut off your rivals.

Claim more tiles than the other team.

Stomp to the beat, top the leaderboard.
Retro arcade energy on a giant floor.

Pass the bomb before the fuse runs out.

Trace the shapes, race the clock.

Fast team battles starring the Fortal crew.




Our games are already running on partner floors. Watch Snake Arena in action at Playnation — the same deployment every franchisee receives.
Every headset locked to one reference point in the real room. Opponents are exactly where you see them.
Every item, trail and collision lands where your eyes see it. UWB tracking at 2ms.
Real bodies layered perfectly into the digital arena on Meta Quest 3.
External MR camera → OBS → LED wall. Spectators see what players see.
Dedicated private router — immune to venue Wi-Fi interference.
EVA foam floors + passthrough vision. Aggressive play, zero collisions.
Every line of code is ours. No licensed middleware, no dependencies.
New games and updates ship to every venue, every month.
The first XR game arena in Chiang Mai — playground and classroom in one. Every claim on our franchise page is running live here. Come play it, or come inspect your future business.
No controllers to learn, no menus to navigate. Step into the arena, put on a pre-loaded Meta Quest headset, wait for the countdown — and move. Friends and family watch every match live on the spectator LED wall.
Private arena bookings with the crown battle everyone talks about afterward.
Strategy, communication and speed decide the winner — not gaming experience.
STEM-through-XR programs for 30–100 students with learning-outcome reports.
177 Chotana Mall, Room 36/452, 3rd Floor
Chang Phueak Rd., Si Phum,
Mueang Chiang Mai, Chiang Mai 50200
063-595-3159
099-523-7980
contact@fortalentertain.com
www.fortalentertain.com
Fortal Interactive is the immersive-technology studio of Fortal Entertainment. For too long, VR meant one person alone in a room. We built the opposite — genuine fun, real impact.
Bangkok International Digital Content Festival
Supannahong Film Festival, Thailand
Goo Goo Clash selected for SIGGRAPH 2026, Los Angeles
Not something people watch from the outside. Every character, every arena, every engine is built from zero by our team in Chiang Mai — original IP through and through. From our flagship arena to schools across Thailand, and now to franchise floors worldwide.
FORTAL
JADE
RUBY
SPARK
VIOLET
TITAN
CORALThe official Fortal anthem — because every player who steps on our floor becomes one.
Talk to the team about franchising, school programs, or a visit to the flagship arena.